Independent game studio · Europe
We build living worlds.
Kadros Games is a small, AI-native studio making large, persistent multiplayer games. Our first title is Project Sirius.
Our first title · In development
Project Sirius
A living multiplayer space frontier.
Fly, trade and fight across a persistent star sector where factions, markets and pilots keep moving after you log off. Project Sirius is built natively in Unreal Engine 5.8 C++ around a server-authoritative simulation: an economy and politics that respond to players, and NPC pilots driven by deterministic, testable AI.
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Persistent sector
Stations, trade routes and faction territory that persist between sessions.
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Server-authoritative
Every trade, shot and docking request is validated by the server.
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Simulated world
Economy, politics and NPC behaviour run as tested simulations, not scripts.
How we build
A small team with a large engineering loop.
Our developers direct a multi-agent pipeline built on Claude. Specialised agents design, implement, debug, review and verify each change against automated tests and native Unreal checks. People own the direction, the design and the final acceptance.
- 118k lines of native C++
- 360+ automated engine tests
- 1,900+ commits in two months
- 6 in 10 commits co-written with Claude
Talk to us
Press, partners and players: [email protected]